iscenelight

A light.

Lights illuminate the scene nodes arounded them based on mesh vertexes. You probably want to bake the lightmap instead of using light nodes.

Inherits from iscenenode

Contents

Name Description
settype( type )

Sets the light type


settype( number type )

Sets the light type

Different light types illuminate the surrounding meshes in different ways.

Parameters

Defined at client/lua_api/scene/ilight.cpp:71