iscenecamera

A camera.

The world is rendered through cameras.

Inherits from iscenenode

Contents

Name Description
bindtarget( bind )

Lock on

gettarget( )

Gets the target of a camera

settarget( target )

Set the camera's target


bindtarget( boolean bind )

Lock on

Should the camera be locked on to something?

Parameters

Defined at client/lua_api/scene/icamera.cpp:149


gettarget( )

Gets the target of a camera

Gets the vector that a camera is looking at

Returns

Defined at client/lua_api/scene/icamera.cpp:167


settarget( vector3d target )

Set the camera's target

Forcefully set the rotation the camera should be looking

Parameters

Defined at client/lua_api/scene/icamera.cpp:183